![]() ![]() While staying clear of enemies, we’ll have to solve puzzles of different kinds, such as connecting the fuses, or stopping the leaking gas to more classic finding keys and opening doors.Ĭlearly, our alternative to fighting is sneaking around. Be that of a focused beam to dispose of enemies or a sudden flash to stun them, the mechanic might be familiar to most players. Our weapon is the classic flashlight, as might be expected. This takes away some of the thrill of seeing them “for the first time”. The change is quite jarring and many times the cutscenes are a way to introduce enemies or characters. In these the art style changed suddenly, going from the classic comic book 3D look to a more “anime” influenced one. The story is told chiefly through books that we’ll find laying around and via cutscenes. Naturally, things are not as they seem, as the town will soon turn evil and monsters will start pouring out of the cracks. But this time, the narrative is different, since we’ll play as little girl Sally, roaming the small town of Bethelwood looking for her friend Emily. ![]() The main mechanic is the classic shining light on monsters to make them disappear. Previously available as a Google Stadia exclusive (what a sad fate), it has now been ported to all different platforms and consoles. It’s a small-stakes adventure that is closer in scope to Little Nightmares than its long-lost sibling Alan Wake. GYLT can be described as a classic third-person narrative action adventure, with a horror vibe. That’s the main mechanic of TequilaWorks’ latest game, let’s take a look in our GYLT review. ![]() But luckily, we can shine a light on them and make them disappear. They grow unchecked and might eventually take over your soul if left to roam free. Be they monsters of the mind or of the body, away from the light they find their shelter. I enjoyed it for the most part.In the darkness, monsters grow and fester. Only one collectible you'll probably have to look up, it's in a really stupid place - that for most will be impossible to find without a guide. You're essentially running after this kid and unless you read everything - you don't know why. I just don't like how they did the story. I'm fine with them (cute, adorable - nice animations, etc). You have no idea why your (spoilers) cousin chooses to run from you every chance she gets or again why. If you choose to not read any "books" this game is kind of mindless. Maybe it's my age, but I chose to focus on the latter. Either you wanted a mindless horror game with monsters or you delve a bit deeper into the emotional core of the title. At the core of this game - it is about 1) finding your cousin and 2) finding out why she went missing in the first place. Where do I begin with this game? Maybe I should point fingers at the trailer for stressing its horror elements. This review contains spoilers, click expand to view. GYLT might be worth a try if you find any of this interesting, but it’s totally passable if you aren’t particularly piqued by anything that’s on offer. The story also has an interesting premise, but it falters in the face of a barebones structure and poor pacing. Sure, the mechanics aren’t anything new or particularly innovative – but they serve their purposes for the relatively short runtime of around six hours. The story isn't fleshed out the level design can be pretty linear which makes puzzles really easy combat mechanics don't have a ton of depthĭespite its many shortcomings, GYLT is a passable adventure that managed to Good- Well written characters with compelling voicework interesting atmosphere mechanics are simple but enjoyable enough for the short runtime Bad- The story isn't fleshed out the level design can be pretty linear which makes puzzles really easy combat mechanics don't have a ton of depth Thoughts- Despite its many shortcomings, GYLT is a passable adventure that managed to retain my interest for the entirety of its campaign. Good- Well written characters with compelling voicework interesting atmosphere mechanics are simple but enjoyable enough for the short runtime ![]()
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